Hit // Run
No fair value yet
Hit // Run
# Hit // Run This split card from Dissension represents a straightforward combat trick that appeals to aggressive red-white strategies. Collectors appreciate it as a functional example of the split card mechanic, which allows two distinct spells on one card. Hit // Run offers flexibility—either pumping a creature for combat or giving it evasion—making it practical for limited formats of its era. The card holds modest collector interest primarily as a format piece rather than a chase card. Foil versions command slightly higher premiums due to their scarcity relative to nonfoil printings, though neither variant is particularly difficult to acquire. It serves collectors building period-specific sets or those interested in the mechanical evolution of red-white aggression in Magic's history.
